Sony shares some details about the PlayStation 5
Sony PlayStation 5: Lead architect for the PlayStation 4 and PlayStation Vita Mark Cerny gave a lengthy interview to Wired’s Peter Rubin and shared some details about Sony’s next-gen console — the console that is likely to be called the PlayStation 5.
The next PlayStation will be based on an AMD architecture just like the PlayStation 4 and PlayStation 4 Pro. The custom-made CPU will be based on the third-generation AMD Ryzen CPU line. It’ll feature eight 7nm cores.
As for the GPU, Sony plans to use a custom version of AMD Radeon’s Navi GPUs. While AMD is supposed to unveil this new generation of GPUs in the coming months, Cerny says that the next-gen PlayStation GPU will support ray tracing.
Those chips should also lead to a jump in audio performance. You can expect better 3D audio support if you have a set of speakers or headphones that support this kind of stuff.
The PlayStation 5 will also ship with SSD hard drives by default. This is a key differentiating factor between PC games and console games. Spinning hard drives lead to endless loading screens.
Opting for an SSD changes everything. For instance, Cerny says that fast-travel in Spider-Man running on a PlayStation 4 Pro takes approximately 15 seconds, while it takes less than a second on a next-generation PlayStation devkit.
On the hardware front, Cerny also said that the PlayStation 5 will have a Blu-ray drive to read physical games. And you’ll also be able to play PlayStation 4 games on the new console.
Based on the interview, it’s unclear whether Sony wants to launch a second-generation PlayStation VR headset. But if you already bought a VR headset, it’ll be compatible with the future PlayStation.
Sony is skipping E3 this year, which means that we won’t hear more about the PlayStation 5 for a while. The company most likely will launch the new console in 2020.
Part of me wishes Sony had gone for something a little flashier. The PlayStation Unicorn or PlayStation Trebuchet or something. But there’s something to be said for consistency and simplicity. The next version of Sony’s perennial favorite gaming console will be, drum roll… the PlayStation 5.
The company notes that nothing is particularly revelatory in this morning’s reveal. That information, it seems, is still coming. And there’s still plenty of time and lots of gaming-centric shows in which the company can spill more about the system. “These updates may not be a huge surprise,” SIE President and CEO Jim Ryan writes, “but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation.”
There’s a smattering of additional details. Ryan highlights the upcoming system’s controllers, for one thing. There’s new haptic feedback on board, in place of the more traditional rumble technology that’s been around for some time. That should give a better approximation of the simulated experiences during game play.
Also new is “adaptive triggers,” which are being added to the L2 and R2 buttons. Ryan again:
Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.
The PlayStation 5 will be available in time for the 2020 holiday season. More information soon, one assumes.